Waterfall Staff

Staff blog for Waterfall. To ask questions, go to @ask-staff instead, but first read the FAQ. For tutorials on basic features, head to @support.

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Waterfall FAQ

Community Update - End-of-February 2020

Wow, two in one month? This must be big.

Sarcasm aside, this actually is a big one, and it's also a mini one, so here we go!

App News

As 0.98 released earlier, containing fixes for a few things and UI improvements, we had a look at our issue tracker and came to a conclusion - we still want 0.99 to be the test run for the full site.

This makes things awkward - adding the new features that are still missing is, in the site's current state, an absolute pain. Additionally, the UI right now doesn't really lend itself well to adding them in the first place - you'll probably see a couple of hacks here and there in the latest update even.

Then we realised that, for the app, we need to rewrite everything anyway so that the apps can communicate with the server. I won't go into too many technical details in this post because it'll be confusing, but after running it by our Kickstarter backers, we made a decision - rather than rush 0.99 out so we can go "ha, out of beta before the others, take that, other sites!" we're going to take our time. Starting tomorrow, we'll start planning and working on the app development stuff, including the new server communication protocol that they'll use.

Why does this matter if you don't browse the site on mobile? Well, one of the good things about this unified protocol (API, if you fancy some furhter reading) is that we can hook anything we want into it. Phone apps? Sure. A desktop client, ala Discord? Easy. Since we're Sony partners for our game dev projects, a PS4/PS5 app? Easily doable.

It also means that we can allow use apps - things like XKit or a fancy stats site will be possible with it. On the technical side, it also means we can pick any coding language we want, and we're picking one that's a lot nicer to work with so weird stuff like the queue timings bug should be easier to solve.

You can see where that's going - essentially, we build the site once, and everything else is just a way of interacting with it. With that in mind, it means that once the API is further along, we can rewrite the web version to use it as well as the apps - that way, everything works consistently, and you'll finally get a UI that looks good instead of very clearly being designed by a programmer that thinks hawaiian shirts are actually quite fashionable.

We'll be testing a few things out in the app that we want to translate over to the desktop variant, so we might actually have a weird situation where the mobile apps are slightly better than the desktop version for a little bit. Considering how mobile apps usually are, this has almost certainly never happened before.

This also means that subscriptions et al are delayed a little bit - Kickstarter backers were more than fine with this, saying that "honestly you need a bit of a lie down, so take your time and do it right rather than rushing to finish". We do need a bit of a lie down, and it's just generally good advice - so other than bug fixes on any of the new stuff or any critical errors that crop up, we'll get the badges and themes in for those guys, get them sent out, and then send out separate keys later for the subscriptions.

Raffle

You might remember us saying there'll be a raffle for beta access to the app alongside the KS backers - we'll let you know how to enter that in the next community update at the usual time next week!

Ad News

An update on the ads - general consensus was we should go for it, so we did. Unfortunately, AdSense turned us down - we half expected that, so it's not a huge shock to us. Speculative reasoning is in this post, but it most likely boils down to us allowing NSFW, which we're not getting rid of. So we'll be running without ads for a little while. Given the post about them where we explained why we needed them and us saying above subscriptions aren't coming for a while either, you're probably confused - that's understandable. Instead, we're running a Patreon for the time being to keep us fed, just like we did before the Kickstarter. This isn't quite pre-paying for subscriptions, but it doesn't sit right with me that you're giving us money for nothing so the chances are we'll offer to convert them to subs once we're ready for them. It's not our first choice, but beggars can't be choosers.

Hopefully this all makes sense and you understand where we're coming from! We don't want to keep things in a perpetual cycle of being written and then thrown out, which at this point, 0.99 would honestly be, so we're going straight for the next stage and doing the app stuff.

See you all next week for the proper community update!



Notes
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fungus commented:

hawaiian shirts are actually quite fashionable


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